Monthly Archives: January 2005

The Evidence of Systematic Widespread Torture Is Growing: More Tales of Abuses In Iraq

Neil Lewis reports that A.C.L.U. Presents Accusations of Serious Abuse of Iraqi Civilians. But this isn't about the Abu Ghraib:

The new accusations generally concern the behavior of American Special Forces, as opposed to prison guards or interrogators, who have been accused at Abu Ghraib.

Rather, it's yet another sign of a pattern and practice.

The American Civil Liberties Union released documents on Monday describing complaints of serious abuse of Iraqi civilians, including reports of electric shocks and forced sodomy, and accused the military of not thoroughly investigating the cases.

The documents list dozens of allegations of abuse at American detention centers – the use of cigarettes to burn prisoners, aggressive dogs, electric shocks, sexual humiliation and beatings – that began at about the same time such acts were occurring at Abu Ghraib prison.

But it is not always clear whether every case described is a new incident.

Based only on the public evidence to date, how much is the ordinary carnage and inhumanity of war, and how much is something that trickled down from above, may be hard to say in a way that would satisfy the 'beyond a reasonable doubt' standard. But there seems to be the makings of at the very least a very strong case that is more than circumstantial. If a prosecutor were to tackle this with the aggressiveness with which we pursue Mafia cases, I think we'd see something. But there's no sign yet of any desire to go after general officers, or even mid-level officers, much less ranking civilians.

Posted in Iraq Atrocities | 2 Comments

A Koufax Nomination (re: Torture Memos) I Might Actually Have a Chance At

In my third (wow!) Koufax nomination, Discourse.net is nominated for The Koufax Awards: Best Series for my item on the Bybee Torture Memo.

This isn't like my other nominations, where although I'm delighted to be in their company, I think other people so clearly deserve to win that it would be a travesty to vote for me. I could cope with this one.

So, please, if you liked the series, go vote — once.

Oddly, even though the nomination is for a series, it doesn't mention the several related items I wrote, including:

Update: The nice people at Wampum have included the whole list now.

Posted in Discourse.net | 6 Comments

Automated Communal Sharing of (Online) Experiences

Continuing on the theme of not-immediately-obvious ways in which the net moves information, have a look at Terra Nova: Automated Expertise Management. This tells the tale of Thottbot.com,

At first glance, Thottbot looks like a normal third-party MMORPG information site. Try searching for “Fiery Enchantments” – a lvl 42 quest in the game. Thottbot has the details of the quest stored. But imagine I just picked up this quest and I don't know where these “dragon whelps” are that drop the “black drake's heart”. If I follow the “black drake heart” link, Thottbot shows me all the mobs that drop it, their level ranges, and most importantly where to find them. Click on the “map” link next to the lvl 41 Scalding Whelp. Thottbot dynamically generates a map of the zone where these mobs are found and their spawn range. All items, quests, mobs and maps are cross-referenced in Thottbot.

Now, you might think that Thottbot has this information because of constant submissions from good-hearted players (which is how other sites do it), but that's not what's happening. There is a free custom GUI called Cosmos which allows customized toolbars as well as mods that add functionality. Of interest to us here is that Cosmos also sends information (optional) to the Thottbot database from every player who uses it. Every mob, item, quest and player character that is encountered has their stats and location tracked and sent to Thottbot automatically.

In other words, the expertise of individual players is automatically tracked, stored and shared by the system. More importantly, the aggregation of their expertise allows the discovery of what would otherwise be hard to know – the spawning ranges of mobs, the drop rates of rare and uncommon items, and so on.

It's not that hard to imagine how this gets generalized to other types of online activities within structured settings…maybe google searches, ebay bidding strategies, or comparative shopping. It's somewhat harder to see how this helps me outside structured action/query-response environments. But if it did…

Posted in Internet | 1 Comment

Emotional Bandwidth

Because I agreed to give a conference paper on the subject, I've been thinking a lot lately about the way the net moves information — and because I'm such a contrarian sometimes I've been led to think about ways in which the net-as-we-know it fails to move certain important types of information. My plan was to move on to thinking about what we could do about those failures.

Well, time out for a short-circuit as to at least one item on my list.

John Perry Barlow writes in BarlowFriendz: The Intimate Planet, about two lengthy Skype conversations with Asian women who picked him at random to practice their English.

There's lots of human interest in it all, but what really caught my eye was this:

The bottom line is this: they reached at random out into the Datacloud and found a real friend. And I feel like I have been graced with a real friend in both of them. Given the fact that I've been getting interesting messages from distant strangers since 1985, why do I think the big deal? Why is this different? Because these strangers have voices. There's a lot more emotional bandwidth in the human voice. I'm always surprised by the Meatspace version of someone I've only encountered in ASCII. I'm rarely surprised by someone I've only met on the phone. But one doesn't get random phone calls from Viet Nam or China, or at least one never could before.Skype changes all that. Now anybody can talk to anybody, anywhere. At zero cost. This changes everything. When we can talk, really talk, to one another, we can connect at the heart.

The potential of establishing a real emotional connection is exponentially advantaged. And I honestly don't think it would have been any different had they been guys. In the days since, I've received another random call from a guy in Australia. We talked, very entertainingly, for awhile. I'm glad to know him too. (He wasn't trying to practice his English. He actually seems to prefer his version. He was just doing it because he could.)

..

Anyway, I feel as if the Global Village became real to me that night, and, indeed, it has become the Global Dinner Party. All at once. The small world has become the intimate world.

I'm beginning to think this Internet thing may turn out to be emotionally important after all.

Lots to think about. And although it doesn't leverage easily into conversations about governance as such, it may be another step towards creating necessary preconditions for interesting things.

Posted in Internet | 1 Comment

‘Virtual Worlds, Real Rules’ Published

The papers from the State of Play I symposium on law and virtual worlds are now online and also available in a dead tree version. Among them is is Virtual Worlds, Real Rules, a paper I co-authored with Caroline Bradley, my colleague and spouse.

The origins of this paper are amusing. We were in the car one afternoon, driving to pick up the kids from school, and I mentioned to Caroline that I'd come across some interesting facts about Virtual Worlds — that they seemed to be evolving market regulations uncannily like the Uniform Commercial Code (perhaps because the people who wrote the rules mimicked the world they knew). “I know there's a paper in there somewhere,” I told her, “I'm not just sure what it is.”

And, without missing a beat, Caroline told me what the paper was. Which is why she's the lead author.

Posted in Virtual Worlds | 1 Comment

He Can’t Be Serious

Larry Solum's “Legal Theory Bookworm” recommends an article with a most unusual title and topic.

Posted in Readings | Comments Off on He Can’t Be Serious